Background

// welcome

Aryawardhana

Software Engineer | Fresh Graduate in Computer Science

// profile.log

> About & Experience

About

I’m a Computer Science graduate and technology enthusiast with a strong interest in Artificial Intelligence, game development, and web development. I enjoy transforming creative ideas into meaningful digital experiences and building scalable, high-performance solutions using modern technologies. With a strong foundation in problem-solving and a passion for continuous learning, I strive to create innovative technology that solves real-world problems and delivers meaningful impact.

Education

Institut Teknologi Nasional

Bachelor's Degree in Computer Science

Bridging the gap between theoretical logic and real-world applications, I specialize and enjoy various fields such as IoT, artificial intelligence, game development, computer graphics, and web development. I strongly believe in hands on mastery, as evidenced by my diverse project portfolio.

Experience

AI Engineer Intern

SIATechnoSys

Developed a hand-tracking simulation using Unity and open-source models. Working on a virtual assistant project focused on intuitive user interaction and interface design. Exploring the integration of AI models to enhance real-time interaction.

UI/UX Intern

Gaotek.Inc

Create a intuitive user interface design and easy to understand user experience. Created low-fidelity and high-fidelity wireframes for web/mobile interfaces. Selected color schemes, typography, and UI components based on design principles.

Fullstack Developer Intern

Karya Eka Nala

Developed responsive user-facing features, integrated RESTful APIs, and performed code reviews. Contributed to improving application performance.

// repository.index

> Projects

Showing 9 of 9 projects.

Category
Source Type
Bottle IdentificationOpen Source1 screenshot

Bottle Identification

Computer Vision

This computer vision system detects and classifies medical bottles from images, identifying their type and analyzing their liquid levels under varying lighting conditions. It estimates the approximate liquid volume percentage and determines the bottle's fill status as Full, Half, or Empty, providing an automated approach to medical bottle monitoring.

PythonOpenCVContour DetectionGaussian BlurCanny Edge Detection
FindIT!Criminal Law ProvisionsOpen Source2 screenshot

FindIT!Criminal Law Provisions

Information Retrieval

FindIT! is a web-based document search system for Indonesian Criminal Law (KUHP), designed to help users quickly find relevant legal documents using TF-IDF and Cosine Similarity. The system provides ranked search results, allowing users to preview documents directly in the browser without downloading them. Its modern glassmorphism interface delivers a clean, responsive, and intuitive experience for searching legal information.

JavaScriptNLPExpert System
Podcasto Mobile DesignOpen Source2 screenshot

Podcasto Mobile Design

User Interface

A multimedia podcast platform designed to bring together podcasts, radio, audiobooks, and other audio content across various genres. The platform provides users with a flexible listening experience through a clean and intuitive interface, featuring both light and dark modes. The project focuses on creating a centralized space where users can easily discover and enjoy different types of audio content in one place.

FigmaUI/UXPrototyping
Bottles Social Media AppOpen Source2 screenshot

Bottles Social Media App

User Interface

Bottles is a privacy-focused social media concept featuring an incognito mode that allows users to interact without revealing their identity. I created it as a response to growing concerns about privacy and safety on modern social media platforms. Although it still has limitations and is not designed as a fully child-safe platform, Bottles explores a different approach to identity, anonymity, and online interaction.

FigmaWireframingUser Research
Etheria ImperialisClosed Source2 screenshot

Etheria Imperialis

Game Development

A real-time strategy game where players build and expand their own empires through resource management, city development, military strategy, and diplomacy. Players can gather and trade resources, construct various buildings, command different military units, and develop tactical formations during battles. Multiple factions offer unique strengths and playstyles, while an adaptive AI system creates challenging opponents that respond to the player's strategies.

UnityC#Game DesignPrototype
no way backClosed Source1 screenshot

no way back

Game Development

No Way Back is a low-poly horror puzzle game that takes players into a dark and mysterious dream. Players awaken in an abandoned cabin with no memory of how they arrived and must explore the environment, solve puzzles, and uncover mysterious symbols and clues. Each discovery leads them deeper into the nightmare, where a locked gate holds the only path back to reality. To escape, players must find its key and awaken from the dream before it consumes them completely.

UnityC#Game Design
Model ViewerOpen Source1 screenshot

Model Viewer

Graphics Computing

Custom-built 3D model viewer developed from the ground up using C++ and modern OpenGL. This project demonstrates a foundational understanding of the graphics pipeline, 3D transformation matrices, complex mesh data extraction, and fundamental lighting models.

OpenGLC++GLADGLFWAssimpSTB Image
Puskesmas RancaekekClosed Source1 screenshot

Puskesmas Rancaekek

Full Stack Development

A web-based healthcare management system designed to help Puskesmas Rancaekek manage patient records and appointments efficiently. The application provides a centralized platform for organizing patient information, monitoring medical records, and managing appointment schedules. It aims to simplify administrative workflows while providing healthcare staff with a more structured and accessible way to manage patient data.

ReactNode.jsSQLExpress
Not Available
Elevation TransferClosed Source4 screenshot

Elevation Transfer

Game Development

A procedural terrain generation system that combines Perlin Noise, DEM data, and Neural Style Transfer to generate geospatially realistic voxel terrain while preserving natural terrain morphology.

UnityC#PythonPCG
Not Available